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15 mentions · Books 1, 4, 5, 8
Temporary rest area with a green glow on the minimap; Carl and Donut enter it at chapter’s end to recover from fatigue.
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Dingy bus station-style rest area with cots, showers, a water fountain, and interactive screens offering limited services.
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A storm-shelter-style safe room with cots, French bathroom signs, showers, and a floor mailbox.
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A secure dungeon area where crawlers and admins can converse without mob interference, serving as the setting for Zev's visit.
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A designated shelter area near the kobold quadrant that Brandon asks about but hasn't been checked yet.
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Temporary shelter the crawlers depart from to begin the infiltration march.
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Personal space rooms where crawlers are instructed to hide during the feral god summoning.
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Dungeon location where Lucia is waiting for Carl, explicitly warned against by Donut.
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Secure area Mordecai warns Carl to keep Rend out of.
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Their current base where the fan box dumps junk, blocking entrances to private quarters.
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Current base of operations, now cleaned but filled with gaming setups and scattered fan box items.
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Mentioned location where Na is located and where Elle's group plans to communicate.
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Location where the group gathers and Samantha drags Grigori inside for a body-swap consultation.
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Current location where mercenaries gather, watch screens, and craft items.
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Designated evacuation point where NPCs, crawlers, and pets will wait out level collapse.
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