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14 mentions · Books 2, 3, 4, 6
Carl's new melee skill that turns his foot into a slashing weapon with a chance to cast Eviscerate.
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A new ability Carl activates to smash open enemy skulls with quick foot jabs during the train car fight.
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Carl's combat skill used to deliver a dropkick onto the electrified third rail.
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Carl's combat abilities activated during the close-quarters ghoul fight inside the cab.
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Melee skill from Carl's necklace that turns his foot into a slashing weapon with a chance to cast Eviscerate.
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Carl's newly acquired ability that he uses to crush two Bonkers' skulls with quick foot jabs.
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Combat abilities Carl activates to smash through living ghoul parts while wading through waist-deep gore in the cab.
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Carl's ability activated to smash down on Svern's glowing head, stunning and killing the changeling.
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Combat ability Carl activates to deliver a finishing kick/strike to a scorpion man.
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Skill Carl activates on his foot to slam down and successfully rip Quan's arm off during their ground fight.
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Carl's kick-based spell used to stomp the fast ghommid splitter, though he misses due to its speed.
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Spell Carl casts on his foot to kick a swordfish bodyguard stuck upside down in the dirt.
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A card cast by Carl to finish off the frozen demon crab Nizzle.
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Tech-based spell Carl casts on his foot to perform a high-impact snap kick against Naamah.
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