Related
255 mentions · Books 2, 3, 4, 5, 6, 7, 8
Level 9 Doppelganger crawler and Monster Truck Driver class, sent by Hekla to join the party for experience sharing.
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Fellow Crawler with improved but still scarred appearance, entrusted with a backup detonator for mutually assured destruction against mind control.
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Quest host NPC trapped in the blast radius who accepts her fate and tells Carl and Donut to run.
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Crawler who accidentally triggers her daily Rush skill, smashes through a wall, and uses a 10-second delay detonator.
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Reveals her true form as a 35-year-old human woman with black hair and wideset eyes, then levels up to 21 after surviving the third-floor blast.
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Uses her Level 3 Pathfinder skill to map the train, gains a temporary constitution boost, and helps hold doors shut against monsters.
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Team member who receives a shape-shifting arm bracer and purchases a Training Room upgrade.
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Party member; places her door, explores the base, eats food from Wendita, and is assigned to train Catcher.
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Trains dodging rocks, transforms into a squat, long-armed combat shape, catches a club swing during the train fight, and relays Hekla’s intel.
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Takes notes on station networks and monster drop-off schedules from Vernon, relays info to Mordecai.
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Art history professor and doppelganger who reluctantly adopts a purple mohawk and boots after pressure from Donut and Zev.
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Icelandic crawler who shares travel stories with Carl and observes the group's interactions at Station 131.
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A crawler who stays behind at the saferoom to craft items based on Mordecai's advice while Carl and Donut go out.
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Crawler companion; loses her metal prosthetic arm in combat, assists in fighting Gore-Gore.
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Level 24 tank whose fingers failed to regenerate after being severed, prompting Carl to plan full metal armor for her.
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Equips a custom backpack to integrate over a ton of metal mass, gaining strength but losing dexterity, and practices rapid transformation.
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Stays behind with Mongo during Carl's plan, warns him about Hekla's prior warnings regarding his recklessness.
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Crawler and vampire/werewolf hybrid who has cleaned track debris, remains half-transformed in a She Hulk-like state, and received no prize from her sponsor.
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Fights in She-Hulk form and discovers she can manipulate internal metal to create impaling spikes during combat.
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Companion on the train who assists in combat, questions Madison's motives, and helps manage the escape.
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A quiet, earnest crawler who reveals she can grow extra eyes and limbs for tactical advantage, though it causes physical strain.
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Carl’s companion who stays at the saferoom to do makeup while Carl and Donut visit the club.
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Companion; likely in the crafting room when Carl checks his space, later seen in the screenshot among thirty women.
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Levels to 24 and volunteers to be modified into a train cowcatcher to prove herself and repay Hekla’s team for rescuing her.
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Transformed into a massive plow/scoop attached to the train's front, suffers electrical shocks and Hekla's health-draining bolts.
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Wakes up confused with memory loss, accidentally kills Hekla using her skill Rush, levels up to 37 and claims a top-10 bounty.
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Crawler who kills Hekla, levels up to 37, retrieves the Vermillion key, and successfully loots Hekla's unique crossbow despite being in shock.
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Fully integrates into the trio, opens loot boxes to gain a Club Vanquisher tattoo and Find Crawler skill, and begins recovering from Hekla's death.
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Shapeshifter who attempts a gnoll disguise to start the cart, fails, and uses her Gear Head knowledge base to dismantle auxiliary carts for parts.
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Returns to human form, practices sentinel gun/crossbow combat against stage-3 DTs, and notes her crossbow skill is only 4.
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Shapeshifter whose fan box becomes available during the ride and who suggests using the direct abyss portal.
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Opens fan and benefactor boxes, gains crowd control gear, and accidentally triggers a blood explosion due to the new liquid storage rule.
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Manages the blood-splattered train map, deciphers its 3D double-sided noodle structure, and deduces that station mimics occupy two mirrored stations at once.
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Tests crowd control techniques, shifts between she-hulk and sentinel gun forms, and uses Crowd Blast to break through monster-clogged hallways.
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Provides crowd control and ranged support, pinning a mantaur with a pillar before switching to a crossbow for sustained fire.
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Crawler who disguises herself as Carl (complete with heart-covered boxers) to taunt Grull and draw his attention away from the group.
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Helps push the portal cart and discusses using Princess Formidable’s bolt, which Carl decides to save for a more specific purpose later.
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Doppelganger crawler who is shy but improving at emulating others; her shapeshifting abilities fail in the secondary zone.
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Human party member with the Pathfinder skill, whose Constitution is temporarily doubled by a momentum bonus from the train.
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Crawler companion who receives a transforming arm bracer/shield and plans to use her upgrade coupons for Hekla.
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Party member who explores the new space, trains her Catcher skill per Mordecai's schedule, and reports that The Daughters are at Station 83.
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The party's strategist who practices painful shapeshifting, relays intel from Hekla, and helps execute combat formations.
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Crawler who helps fortify the train, stays with Vernon to map station connections and monster patterns, and escapes the fire ant trap.
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Art history professor crawler; struggles with Zev's PR demands, reluctantly gets a purple mohawk and boots for the show, and levels to 22.
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Crawler; travels with the party, shares food and travel history with Carl at Arby’s.
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Crawler companion who fights closely with Carl and temporarily loses her metal arm during the boss encounter.
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Reaches level 24, reveals her clay-like physiology after losing fingers that didn't regenerate properly, is sponsored by Princess Formidable of the Skull Empire, and helps barricade the train door.
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Hekla crawler; uses Carl’s backpack trick to equip ~1.25 tons of metal, transforming into an 11-foot bug-like monstrosity with massive strength.
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Party member who stays on the platform with Mongo during Carl's track jump and watches in horror as he gets struck by the locomotive.
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Transforms into a spiked, She-Hulk-like form with a leather outfit and mohawk, and clears track debris on the Mauve line.
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Fights in her spiked She-Hulk form and discovers she can manipulate internal metal to create impaling spikes, though it causes her physical strain.
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Crawler companion who fights ghouls at close range and assists in train operations.
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Crawler ally who trains a functional third eye for rear vision and reveals the hidden PVP coupon to Carl.
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Crawler companion; stays at the Desperado Club makeup table while Carl and Donut explore.
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Mentioned as likely in the crafting room; Carl steals a makeup table for her and the saferoom.
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Level 24 crawler and Hekla's subordinate who volunteers to become the train's cowcatcher using her upgraded backpack, revealing she initiated the plan herself.
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Crawler permanently attached to the train's front as a plow, whose health drops critically due to ghoul damage and Hekla's sabotage.
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Awakens with amnesia after being shot, endures Eva’s verbal abuse, and accidentally kills Hekla using her unpredictable skill Rush.
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Crawler who kills Hekla, levels up to 37, loots the Vermillion key and crossbow, and experiences severe shock before recovering.
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Doppelganger crawler who receives the Enchanted Wrestling Belt and Find Crawler skill, rises to Level 37, and begins recovering from Hekla's death.
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Shapeshifter attempting to mimic a gnoll to bypass the cart's sensor requirement; possesses the Gear Head knowledge base.
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Returns to human form, practices her sentinel gun transformation and crossbow combat during the monster fight.
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Accompanies Carl on the rescue cart, demonstrates improved shapeshifting (tongue morphing), and secretly orchestrates the hat tribute scene.
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Crawler; opens fan and benefactor boxes, receives crowd control gear, and accidentally releases stored blood due to a system patch.
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Pays for the cleaner bot, deciphers the 3D structure of train lines as double-sided noodles, and realizes stations may be upside down below.
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Fights juvenile Krakaren, tests crowd control techniques, and later uses Crowd Blast to clear a hallway breach.
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Crawler combatant who uses stilts and a crossbow, acting as a mobile turret on the transport cart.
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Crawler ally who disguises herself as Carl to distract Grull while Elle attacks, successfully drawing the god away from Carl.
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Crawler companion who carries the portal cart, discusses using her bolt on the Maestro, and comments on floor-ending explosions.
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Team member; struggles with audience performance and notes her doppelganger abilities fail in the secondary zone.
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Crawler ally using a pathfinder skill to navigate the storm and helping identify the subterranean tomb entrance.
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Party member who receives water breathing scrolls, antidotes, and a forced skill potion that raises her Catcher to level 11.
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Doppelganger ally using a riot shield and crossbow; provides engine parts for a planned dune buggy and discusses shapeshifting limitations.
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Assists Carl in engineering the chariot, drives it during testing, and provides commentary on the recap show.
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A doppelganger who warns Donut about casting fire spells near drunk crawlers due to their flammable breath.
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Scout positioned in the alley who monitors guard movements and relays intel via telepathy, earning the nickname Lazy Town from Louis.
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Companion; arrives with a drink, helps devise the changeling detection plan using heat signatures, and books a solo interview on Dungeon Sidekicks.
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Crawler coordinating with the tomb raiders and reporting on their high stress levels and trap-detection failures.
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Carl's companion who drives the chariot, uses a counter-weight to stabilize sharp turns, and develops a second face on her scalp during the battle.
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Crawler assisting with looting, sniping Night Frights, and executing Carl's covert plan involving the collateral watch.
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Crawler disguised as a chair next to Leon, later grows a replacement head for Wynne when the spell expires.
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Shapeshifts into Wynne and Henrik for the ruse, fights with a crossbow and xistera, wears duct tape as disguise.
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Carl's companion; fights alongside them during the gerbil attack, converts to tank form, and opens her loot boxes.
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Crawler; uses Petrify Rock bolts from an emergency box to freeze Maggie/Chris, resetting a 60-second petrification timer multiple times.
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A crawler who advises shooting down the floating house, discusses parenthood with Carl, and prepares for the assault.
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Arrives at dawn with Juice Box to care for Bonnie and questions Carl about their next objective regarding the necropolis.
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Crawler; laughs at the smoke incident and helped Robot Donut prepare for the show.
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A crawler partner who is level 41, back on the top ten list, and has been managing the grounded house.
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Warrior crawler who successfully advanced the team’s progress without Carl, negotiated a deal with Gwen to use the risky lightning breach method, and rushes into the glass hallway.
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Navigates the narrow hallways, warns Carl about the encroaching sand-ooze, and examines Ghazi's status.
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Fights alongside Carl, uses Crowd Blast ability (cocked but not fired), distracts the ooze with a music trap, escapes with Ghazi, and kills him to retrieve the winding box note.
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Team member who decodes the Mad Dune Mage’s notes and proposes a safe artifact configuration for the gate.
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Crawler; deduces Psamathe's backstory and Ghazi's role, draws maps of the 9th floor, and reluctantly agrees to keep the head.
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Rock monster who shapeshifts into a diving bell to transport the team 500 meters underwater and scouts the submarine exterior.
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Flees into the Akula's airlock and joins Carl on the bridge, staring in shock at the approaching sharktopus.
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Supports Carl by crafting a makeshift bomb, activating a rocket and buzzsaw for the Leatherface plan, reverting to she-hulk form, and helping teleport the group.
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Opens her boss box to receive an upgraded mass storage backpack with retractable stilts and stability enhancements.
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Fights alongside Carl, uses a riot shield and crossbow, and voices concern over the moral cost of their mission.
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Party member who frantically repairs the Drop Bear’s radial engine before takeoff and monitors flight progress.
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Crawler who coordinates extraction logistics, previously removed bathroom supplies to prevent leaks, and confirms successful gate passage.
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Carl's partner who announces her decision to leave their party on the sixth floor to protect Eva's former daughters and form a new alliance.
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Coordinates via chat, confirms gate activation and bomb/shark deployment in Larracos.
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Carl's companion who transferred the Gate of the Feral Gods items to him and received a HAZMAT endorsement during specialization.
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Appears with Donut, suggests letting the settlement guards handle the weasel attack, and later laughs at Mordecai's appearance.
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Crawler who levels to 52, gains Steely Skin and an upgraded Find Crawler skill, and plans to leave the party after the guild system reveal.
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Leads the caravan group out of the safe room and warns Carl not to do anything stupid before departing.
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Returns with her team, visibly irritated at Carl for breaking his promise to avoid stupid plans.
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Carl's ally; shifts from silent treatment to strategic planning, coldly vows to remove Eva from the top 10.
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Party member who created a detailed community-sourced map of the floor and is coordinating bridge sabotage efforts.
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Referenced by Carl for dance moves as he plans a routine with Donut to distract the guards.
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Guild leader communicating via chat about party dynamics, missing members, and grinding tiki warriors southwest of Point Mongo.
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Mentioned by Donut as someone who previously left the group, fueling her abandonment fears.
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Mentioned by Odette as a future guest to discuss Carl's water-filling tactics on the previous floor.
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Allied crawler whose guild now has Imani as leader; seeks a loan for a manager's headquarters to secure Mordecai's room.
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Crawler; raids druid town with Elle's group, visits Carl to leave party/guild, and is exhausted but determined.
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Mentioned by Donut as the usual voice of reason who is currently absent.
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Crawler ally who informs Carl via chat that Langley's entire team has been killed.
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Briefly mentioned by Donut as the source of her Iceland naming convention rant.
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Referenced by Donut in a chat message Carl glimpses during his interface flicker.
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Ally; shaping a fake crown and sunglasses for disguise using Daniel’s stuffed animal as a base.
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Crawler in Carl's personal saferoom space upon his return.
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Guild member; assists Louis with the bandolier trick, sews patches onto Carl's vest, and discusses Louis's emotional state.
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Mentioned in Donut's joke about a train car, used to describe the awful smell lingering in the town.
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Mentioned as someone Carl has previously shared studio spaces with outside the dungeon.
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Mentioned as being out of the saferoom and chasing Eva’s team elsewhere.
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Created the rough physical map Carl uses to track Miriam's location in the forest.
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Mentioned as the host of a show Miriam appeared on, which caused Prepotente to panic when she was away.
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Crawler ally who calculates enemy levels at 150+, urges group attacks from afar, and warns Carl to only trust known crawlers.
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Returns in Level 54 she-hulk form with blood on her chest, reports on creeper battles and Li Jun's status.
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Leads the Twister team and waits for Carl's confirmation before attacking a creeper with Mordecai's potion.
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Party member who warns Carl against leaving early, messages him privately to discuss a personal matter, and references past PVP coupon drama.
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Ally who coordinates via message about the Gehenna bramble timeline, suggests risking a trip to a Desperado Club to contact changelings, and heads southeast to rescue Britney.
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Mentioned by Donut; Donut refuses to let her know about the nipple ring to avoid being labeled a whore by her.
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Present in the saferoom, assisting Carl with map review and strategy.
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Guild member and Bautista's romantic partner, whose relationship with him is discussed openly in her personal space.
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Crawler leader; theorizes that stranded hunters are receiving sponsorships from their families to fund better gear.
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Crawler leading a western charge with Elle, tracking the level-63 hunter to the church and positioning her team at the temple doors.
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Received a knit beanie and spell; hasn't had private time with Carl due to constant plan changes.
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A team member who signs Carl's planning document and later appears disguised as Queen Imogen.
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A crawler who warns Carl that Imogen is Florin’s twin sister and coordinates their group chat.
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Crawler who tries to attack Eva out of anger, restrained by Florin and Bautista.
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Conducts a full inventory check of the party's fall-protection potions, noting they are seven short due to Eva's thievery.
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Moves to intercept Florin alongside Carl, Imani, and Elle during the initial confrontation.
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Suggests using Samantha for infiltration and flanks Lucia to protect her from hunters.
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Provides tactical intel, including Imogen's stat breakdown and the charisma-based scaling of charm spells.
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Party member; transforms into a sentinel gun to blast away nymphs.
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Crawler who gives Carl a beanie containing the I Need My Personal Space spell to clear mantis nymphs.
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Gained a second golden player killer skull after eliminating an opponent; uses Find Crawler to locate the Popov nodlings.
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A spider crawler who tracks down and executes the severely injured Eva, only to have a cursed crown automatically equip to her head.
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Fellow crawler located in Iceland, noting her squad needs a key to proceed.
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Mentioned in passing as Bautista's partner, prompting Donut's quip about weird sex.
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Guild member reporting from a rural area about a pink Nykur and car crashes blocking her saferoom entrance.
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Allied crawler who compiles a list of untrustworthy crawlers, confirming the newcomers are not on it.
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Existing squad members mentioned by Donut as reasons for Ines's team to join Carl's group.
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Squad member who organizes a chat list to track known card types.
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A crawler mentioned in passing seeking a Christmas cat, noted to be sensitive about mythological references.
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Leader of a rival crawler squad who visits to check on Carl's team, trades utility cards, and mentions Imani and Tserendolgor's interest in joining Princess Posse.
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Another crawler mentioned by Zev as having her own Odette special scheduled to air the day after Carl's.
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AI who secretly messages Carl with critical intel about the Crown of the Sepsis Whore and Yemaya's shrine, driving the chapter's main objective.
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A former party member mentioned by Donut, who allegedly sent a message warning of another god's impending quest.
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Crawler who knows part of Eileithyia's deal with Carl and is summoned to a saferoom for a private meeting.
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In the saferoom, now worships Eileithyia and comforts Donut while hiding her new allegiance.
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Holds the crown and lock box, orchestrating a plan to save Donut by pursuing the Celestial Attendant boon.
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Rishi's wife, mentioned during his introduction as part of the Blood Sultanate royal family.
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A crawler coordinating with Carl to assassinate Astrid and planning card-based strategies.
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Mentioned as the contact who convinced Carl to visit Damascus Steel.
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Carl's ally coordinating strike plans and managing Donut via Li Na.
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Mentioned; invited by Samantha to her fictional bachelorette party and girls' night out.
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Crawler; went undercover into the Desperado Club for recon, fell asleep with a secret merchant, delaying Carl's operation.
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Found a drug den, consumed an unknown substance, and is now unconscious for ten hours under the Bliss Surfing debuff.
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Fellow deckmaster offering a totem trade, struggling with conflicting totem personalities.
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Crawler sobbing and vomiting from detox, missing fingers intentionally, struggling with trauma and addiction.
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In position for the ambush, currently drugged on Imani buffs per Mordecai's plan, and shares an emotional comms conversation with Carl about guilt and Eva.
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Waits with her deck to ambush Astrid, ultimately kills her after Carl's intervention and claims the body for her contract.
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Completes the assassination quest, obtains the orchid, and stores Astrid's body in her inventory after discarding her combat deck.
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Carl's companion, recovering from trauma with visible physical tolls like tremors and heavy eye rings after reverting to her large blonde form.
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Mentioned as the person Huanxin wants saved, driving Carl's secret deal to secure Odette as adjutant.
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Crawler whose safety Carl hopes to secure through a deal with Huanxin.
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Crawler who was glitched into Vietnam instead of Ukraine, warning Carl about Da Nang and Tran's family.
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Squad leader; sends messages asking for updates, visited the guild unnoticed, ditches a totem for a Vietnamese cow strategy.
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Mentioned as the source of Jola's totem card and noted for her strategic approach to deck-building.
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Mentioned in passing as a potential recipient for stripped engine parts from the Ford truck.
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Mentioned in passing regarding snap collar design inspiration from a past incident.
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Squad leader who survives a traumatic hydra battle, keeps two totem cards, and messages Carl about new achievements.
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Remaining sober at the party, she messages Carl to be careful about his solo mission without knowing its details.
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Character revealed to be wearing the Crown of the Sepsis Whore, adding to Carl's stress before leaving.
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Mentioned as having already tuned up Carl’s motorcycle for him.
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Mentioned by Carl as the one who previously used a poke and stick tattoo kit to give Samantha the Desperado Club logo.
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Crawler leader of a team in Turkey who found the stairwell chamber but cannot breach its magical, unbreakable walls.
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Squad member with a key who supports Carl's plan and is defended by Donut from Prepotente's nitpicking.
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Crawler who notes Mordecai's theory that Lucia Mar stole the Tier-3 modules during a show.
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Crawler in she-hulk form with extra neck eyes; recovering from trauma and hesitant to use a dangerous orchid.
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Questions taking the stairs, reminds everyone about the finger-breaking charm countermeasure.
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Crawler who summons Annie and trolls, uses the Timeless card to keep her summon active indefinitely.
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Crawler in battle who shields Paz, reports Annie is down, and runs out of cards.
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Human crawler relaying location details of Imani and Tran, explaining potion mechanics.
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Crawler grievously injured by Carl's Self-Immolation fire, receives a healing potion from Li Na.
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Appears as a four-legged mantaur-like creature, carries the legless Tran, reveals she reused her Bolt of Ophiotaurus, and grew back a lost arm.
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Crawler trapped on Floor 9 alongside Donut, bound by a tiara restriction and a deal with Huanxin Jinx involving a special flower.
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Ally chasing Samantha through the college area and dealing with guards while carrying Tran.
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Guild member; applies Rev Up hair tonic to Carl's face and scalp, manages crafting/automatons, and coordinates the application process.
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Guild member who provided the airship's manual and advised Louis to keep stealth mode permanently active.
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Built Tran an upgraded wheelchair and travels to the base with Louis's group.
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Allies expected to arrive soon at the base camp.
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A character undergoing rehabilitation at a saferoom; Carl and Donut are heading to her location after the fight.
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Crawler undergoing Glory Bound therapy to confront her past; reveals her favorite and worst memories are the same.
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Communicates via chat from the hospital, recovering from cancer and addiction, with Carl realizing her treatment likely succeeded.
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Crawler whose hand contact with Carl during teleportation caused his consciousness to jump into her dreamscape.
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The healer who went north to meet Florin and plans to build Jamal new hoppers after the battle.
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Automaton builder who repurposed an automaton manual to create Tran's wheelchair/armor hybrid.
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Absent from the assault as she is needed on another front; Carl reflects on missing her since separating in the dreamworld.
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Referenced by Carl as a past cautionary tale for how not to handle boss encounters or shield mechanics.
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Mentioned as waiting to install spider legs for Jamal, which he currently lacks.
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Mentioned as being sponsored by Formidable and receiving a crossbow bolt originally meant to kill the Maestro.
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Referred to as 'sponsor orc lady'; Donut worries she might still try to blow them up despite the current situation.
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Former manager mentioned in passing as having killed Astrid alongside Carl.
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Chatting with Carl as she returns to base; central target of the upcoming naga raid.
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Assists Carl with the spellbook, drains Donut's hats for buffs, and prepares to tattoo Li Na's skill onto Carl.
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Mentioned as Carl’s concern regarding her safety on the 12th floor with Huanxin Jinx.
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Reports that her capacitor wire is set up and waiting for Carl near the battle zone.
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Target of protection alongside Donut from the immediate 'Sepsis Whore issue'.
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Crawler; argues with Bautista over safety, transforms into a mantaur, and tattooed Carl’s spell to Imani using toraline yam ink.
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Mantaur ally who comforts Carl after the conscription temptation, physically restrains Samantha to prevent her from provoking Prepotente, and enforces the rule about not mentioning his mother.
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Part of Carl's team planning to break into Club Vanquisher and ambush Vinata in the temple.
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Holds Samantha and prepares to breach Club Vanquisher after Carl signals her.
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Disguised as a mantaurs who creates fake gore from a broken food box and throws transforming Eclipse Pyxie toys to trigger chaos.
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Pretends to be a mantaur for camouflage and struggles initially with tuning the portal dial.
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Crawler who refuses Carl's escape plan and insists on staying to fight the god regardless of the danger.
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One of the cousins who flees with invisibility and smoke, uses a Black Nimbus potion to teleport out, and is killed in Carl’s explosion.
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General of the Princess Posse who reports being trapped in the lobby and coordinates with Carl during the escape.
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Carl's ally preparing to eat the Orchid of Eileithyia's Grace after battle to trigger her deal with Huanxin Jinx.
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Discussed Li Na receiving the ring, supported the decision, and received a celestial achievement for surviving the god fight.
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Teleports into Carl's platoon via a teleport trap alongside Imani and Splash Zone.
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Fights alongside Carl; notices environmental growth effects from the beacon and suggests using Donut to cover the 103rd’s retreat.
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Present on the battlefield, conversing with Bautista after teleportation.
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Allied crawler noted by Donut as being trapped in the witness pile.
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Central figure in Carl’s dream; shares a traumatic memory about being denied adoption rights and visiting a dying baby named Annie, revealing her deep-seated loneliness and fear of hurting loved ones.
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Ally who co-planned a secret strategy with Donut, warning her not to tell Carl because he will Carl it up.
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Crawler who speaks in the main chat about the horror of waking up from the Witness spell.
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Carl's companion who arrives ready to proceed with the mission to rescue Louis.
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Party member who reveals Louis's childhood trauma involving a police officer and checks on Donut's mental state.
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Manually maps the shifting castle halls while tracking Bautista's stuffed animal scouts.
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Drives the royal chariot with strippers and explains that Jamal's cybernetic legs were ruined by a bomb.
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A member of Carl's group who immediately consumes the Orchid of Eileithyia to summon her goddess, falling into a 60-minute coma that sets the clock for their final escape plan.
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Wakes up, chooses pregnancy to reach orphaned children in orbit, loses temporary physical form, disappears after a heartfelt farewell.
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Referenced via her card depicting Annie, which Donut takes from the table in the saferoom.
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Crawler whose safety and whereabouts occupy Carl’s thoughts during his debriefing.
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Referenced for the hat incident with Donut, killing a snake lady alongside Carl and Samantha, getting pregnant by Louis, and leaving for a nunnery.
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Mentioned in past context as someone who fought Khepri on the last floor.
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Mentioned as having successfully left the dungeon and being safe outside.
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Mentioned as being in the kinder facility on the surface alongside Heidi and 120,000 children.
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Former owner of the Desperado Club, killed by Carl and allies before Hamed took over.
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Mentioned by Carl as he misses her expertise in tracking gods and family trees while analyzing the Apito/Yarilo/Scolopendra connections.
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Mentioned as Imani's counterpart and a true bedrock of their faction's organization.
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Original owner of the Enchanted Spiked Kneepads before they were passed to Donut and then Penny.
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