Related
39 mentions · Books 2, 3, 5, 6, 7
Rock monster bodyguard who is stunned during the club attack, later shows contrition, and agrees to guard Carl and Donut.
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Cremin who guards Carl at the bar and is noted for his extremely limited vocabulary in this chapter.
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A cretin ally who proudly buys a physical shield spell and acts as Frank’s bodyguard during the confrontation.
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A level-35 rock monster cretin hired as one of Carl and Donut’s private security guards.
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Rock monster bodyguard who is stunned during the attack and later follows Carl and Donut diligently with visible contrition.
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Cretin NPC who delivers an unusually long, grammatically complex sentence about The Sledge buying the protection spell for Donut.
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Cretin bodyguard; proudly casts a physical shield spell he calls smack protect to defend Carl and Donut in the club.
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Creature brought along by Carl for the mushroom hunt, capable of casting a teleport spell to Zockau.
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Rock monster NPC who casts a 30-second spell and follows Carl's orders to enter the saferoom bar.
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A Royal Court Minion residing in the party's personal space, targeted by Carl to carry a massive bomb into town.
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Carries the settlement control cart and interacts with Sledge over video games while waiting to deploy the bomb.
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Attempted to gag Samantha with tape, which she managed to roll around to open her mouth.
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Crawler who receives Carl's note about the mantis representative in Zockau.
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Guild member; sent out to post a note for the mantis guy in exchange for a response.
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Giant rock monster; enters the saferoom exhausted and brings a shivering mantis creature to speak with Carl.
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Crawler sent to Zockau who returns reporting repeated attacks by Edict, triggering progressively longer freeze penalties.
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Rock bodyguards who eat ice cream and watch the dinosaur movie alongside the bear cubs.
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Character in the saferoom watching TV with Sledge and Prudence.
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Ally mentioned by Carl as someone who can help map stairwells in the southeast corner of the floor.
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Mentioned; Carl plans to send him to investigate the Gehenna brambles once they reach a saferoom.
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Known for finding stairwells; obsessed with playing Grand Theft Auto.
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A team member staying in the saferoom to handle a specific job during the masquerade.
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Crawler currently executing a looting mission outside the main area.
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Crawler sent into Zockau's saferoom to collect abandoned gear from teleported hunters.
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Rocky creature confined to the saferoom who can map stairwells via a powerful teleport spell.
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Existing squad members mentioned by Donut as reasons for Ines's team to join Carl's group.
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The team's AI/caretaker bot who plays Smash on a Gamecube, brushes Donut before her show, and reacts to Mongo's mess.
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Giant party member wearing heavy, non-magical armor with shoulder-mounted seeker missile launchers; plays Armored Core and Battletech.
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Rock creature who assembles Yemaya's blue obelisk shrine under Carl's Tetris instructions and holds the door against ghommids.
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Rock-mouth crawler who built Yemaya's shrine and is instantly teleported to the ninth floor by her.
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Absent from the saferoom, contributing to the tense and quiet atmosphere.
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Mentioned as having a large-sized game controller replaced by Mordecai’s custom split controller in the saferoom.
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One of the three cretins in Donut's Personal Guard, too heavy for standard transports.
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NPC crawler who recovers quickly after the explosion and helps finish off remaining defenders.
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Controls missile batteries from Shanty Town via modified controllers alongside Sledge.
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AI/drone operator who delivers Carl's final missile orders and later reports getting inside the tower safely.
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Mercenary who dies defending the tower entrance from an invading crawler.
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Defending mage killed by Lucia's spell; his contract with Carl is now void despite regeneration mechanics.
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Crawler who died during the battle; mentioned alongside Li Jun as a fallen ally.
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