Related
13 mentions · Books 2, 3, 5, 6, 7, 8
A survival skill granting a guaranteed free lethal hit at level 5, with higher levels preventing health loss from the first fatal strike.
Report issue
Donut's survival ability that triggered upon reaching zero health, keeping her alive at 5% HP until Carl arrived.
Report issue
Donut's passive skill that saved her from death during Signet's attack by allowing her to survive the first fatal hit.
Report issue
A defensive skill that activates to prevent a crawler from dying on the first killing blow, saving Donut's life.
Report issue
Donut's passive trait that prevented the dagger strike from killing her instantly, allowing her to survive and counterattack.
Report issue
Donut's passive skill mentioned in context, which previously saved her from a fatal hit by allowing her to survive the first lethal blow.
Report issue
A survival ability that activates to save a crawler from the first killing blow, leaving them with deep red health.
Report issue
Donut's passive ability that activated to save her life after intercepting the Familiar's lightning bolt.
Report issue
Shi Maria's passive; fully heals her and grants a shield, making her extremely durable and harder to flag.
Report issue
Shi Maria's passive trait returning her card to the deck instead of discard upon death.
Report issue
Totem trait allowing a defeated totem (Shi Maria) to return to the deck instead of dying permanently.
Report issue
Donut's passive/ability that might trigger if her health drops to 1%, though Carl notes she likely won't be able to use it again.
Report issue
Donut's ability, referenced in a joke about Carl dying sad and alone without her support when he leaves the party.
Report issue