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6 mentions · Books 2, 3, 5
Spell cast by Carl to scare enemies, but explicitly noted as ineffective against scary-ass mobs.
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Carl's spell; cast during grinding but noted by the narrator as largely ineffective against Brain Boilers.
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Carl's spell; trained during the chapter but not yet used in combat.
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Carl's spell stalled at level 5, scheduled for training alongside Donut's Magic Missile.
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A spell imbued into the wheeled bomb to induce panic within its blast radius.
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Carl's spell cast during the weasel fight to disrupt enemies.
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