Princess Donut's Royal Archives

A spoiler-free companion to the Dungeon Crawler Carl series by Matt Dinniman.

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Royal Censor: Book 1, Chapter 1

Magic Missile skill Report issue

58 mentions · Books 1, 2, 3, 4, 5, 6, 7, 8

A spell permanently taught to Donut via a silver loot box tome, which she learns instantly without manual casting. Report issue
A silver-tier loot box item that permanently teaches the Magic Missile spell to its recipient. Report issue
Donut’s offensive spell fired from her eyes; costs 5 mana per cast and regenerates at approximately one point per minute. Report issue
A spell Donut leveled to three, triggering her gold box reward and demonstrating the game's tailored loot system. Report issue
Donut's offensive spell; used to stun roaches before Carl strikes, occasionally inflicts Sepsis on enemies. Report issue
Combat discussion highlighting Donut's reliance on ranged magic and her fear of melee attacks, with Carl advising her to train with claws. Report issue
Donut's spell, now level 5, allowing variable mana investment (3-6 per cast) and up to eight missiles at once due to her 24 Intelligence. Report issue
Donut’s primary ranged attack; she uses it to chip away at the Juicer’s health bar until her mana runs low. Report issue
Donut's ranged attack, depleted quickly during the boss fight requiring a mana potion. Report issue
Donut’s primary offensive spell, heavily used during the dingo fight. Report issue
Spell used by Donut to fight tusklings during the TV broadcast. Report issue
A spell used by the second laminak fairy to attack Carl and Donut before she runs out of mana. Report issue
Donut fires this at the Rage Elemental; a health bar appears briefly before disappearing due to the monster's self-healing. Report issue
Donut's primary ranged attack used to damage the Danger Dingoes during the kobold encounter. Report issue
Donut's spell used to damage Ralph, reducing his health to approximately 15%. Report issue
Donut's spell, skill reaches eight, used to finish off grounded vespas and later employed in combat with Mongo. Report issue
Spell Donut is actively training to reach skill level 10. Report issue
Donut's spell used to cripple Terror the Clown by targeting its legs, forcing it to topple over. Report issue
Donut's spell, which levels up during this chapter to now set targets on fire upon impact. Report issue
Donut's offensive spell used to finish off a lion and save Mongo from being swiped. Report issue
Donut's ranged attack; used during the Brain Boiler grinding session. Report issue
Donut's spell used to slam into the elf's neck and decapitate him during the ambush. Report issue
Donut’s offensive spell used to finish off the remaining Shambling Berserkers after Carl is knocked unconscious. Report issue
Donut's spell used to eliminate a third shambling berserker from a distance while Carl tests dynamite. Report issue
Donut’s attack spell used to kill the dying Burgundy before she fully transforms. Report issue
Spell Donut is instructed to use if Remex moves aggressively toward them. Report issue
Spell used by Donut to attack two Ruin Flockers during the escape. Report issue
A spell used by Carl and Donut to deal ranged damage, including a double-shot headshot on the Jikininki. Report issue
Donut’s primary offensive spell used to instantly kill Cave Mudge Bonkers through train doors and in close combat. Report issue
Donut's spell that is enhanced by her new goggles to fire four focused lasers simultaneously. Report issue
Donut's spell that she splits into three beams, resulting in reduced damage per target. Report issue
A spell used by Donut to blast ghouls, temporarily knocking them unconscious before they reanimate or turn into Xs. Report issue
Spell used by Donut and noted as moderately effective against Krakaren juveniles during combat testing. Report issue
Donut's spell used to instantly kill Bonkers and finish off wounded enemies during train combat. Report issue
Donut’s spell used to dispatch multiple ghouls throughout the chapter. Report issue
Caster spell tested against juvenile Krakaren and later used by Donut during the defense. Report issue
Donut's newly enhanced spell that deals significant damage to the Thorny Devil and is used during the Gnomish Drop Bear encounter. Report issue
Donut's spell cast at point-blank range to finish off the second changeling guard. Report issue
A spell Donut attempts to cast at the falling buzzsaw blades, though it proves fruitless against the massive mechanical weapon. Report issue
Donut’s offensive spell used to expose and damage the invisible Night Weasels. Report issue
Donut's spell stalled at level 11, scheduled for training in the Magic Workshop. Report issue
Donut's ready spell during the interrogation, kept on standby in case Akland acts up. Report issue
Mentioned by Carl as a safer alternative to Fireball for casting in tight spaces. Report issue
Donut's spell used alongside Carl to pelt Claude's open wound before the boss falls. Report issue
A spell Donut uses to stagger the initial three Ghommid monsters. Report issue
Spell Donut uses to shoot incoming ghommids at the door. Report issue
Donut's spell; cuts through sticky spider webs and shrivels them with fire. Report issue
A spell cast by Donut at the suicide bomber's face during the assassination attempt. Report issue
Donut’s amplified long-range spell, enhanced by the Nest tower synergy and her tiara. Report issue
Donut's spell, now level 15 and tripled in power after her level up. Report issue
Donut's primary attack spell, now level 15 and tripled in power after her progression. Report issue
Donut's enhanced spell output due to her Brain Trust upgrade, which completely evaporates targets. Report issue
Donut's attack that instantly one-shots the Level 90 manatee, leaving soccer-ball-sized holes in its chest. Report issue
Donut's spell used to instantly kill Great Rusty after Olga is incapacitated. Report issue
A low-powered spell cast by Donut that knocks an axe from a Draconian's hand. Report issue
Donut's spell cast to blow away swarming Toot-Toot dolls. Report issue
Spell cast by Donut to blast open the metal grate at the end of the duct. Report issue
Donut's spell used to destroy the chandelier mimic and finish off Mitch with full-strength damage. Report issue

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