Related
88 mentions · Books 1, 2, 3, 4, 5, 6, 7, 8
Faction or location accessible via the Desperado Pass tattoo, implied to cater to lower-tier or outlaw crawlers.
Report issue
Carl's tattooed faction; Donut hopes members on the next floor will purchase their moonshine inventory.
Report issue
A tattoo on Carl's neck that Mordecai refuses to explain until they reach the third floor.
Report issue
Faction that Carl joined; excludes Cleric, Paladin, and some Monk classes from available options.
Report issue
A tower marked by a rotating knife symbol and 'So fun it hurts' sign, featuring a members-only section and public pub.
Report issue
Always-open entertainment venue where Mordecai promises to take them tomorrow night.
Report issue
Nightlife venue; requires escorts for entry and has an unguaranteed playroom for pets, prompting the purchase of Mongo's carrier.
Report issue
1920s/Blade Runner-themed nightclub in Over City with multiple themed rooms and bot NPCs.
Report issue
Mentioned bar where Ricky Joe's brother made sexist remarks and where Carl previously caused a scene.
Report issue
Mentioned as the front organization that tricked women into coming to Skyfowl under false promises.
Report issue
Daniel's intended destination to gain access by killing Miss Quill.
Report issue
Mordecai's location designated as a saferoom outside the blast radius.
Report issue
Safe rooms sealed off by the dungeon, forcing all crawlers to use the stairwell as their only escape route.
Report issue
Bar found at transfer stations ending in "1" where Imani will wait to speak with Carl.
Report issue
A casino and dive bar at Station 131 that Imani promised to meet them at, also containing a general store for crafting materials.
Report issue
Briefly visited where Carl uses his chat feature to network with other crawlers and Donut attends an expensive dance session.
Report issue
A crawler hub Carl plans to visit at Station 41 to recruit more chat members.
Report issue
A social hub at Station 41 where Carl collects chat contacts and encounters Frank Q.
Report issue
Safe zone/bar mentioned by Bautista; located at transfer stations ending in 1, where Imani is waiting.
Report issue
A dive-bar-style casino and club Bautista promised to the party, located at Station 131.
Report issue
Bouncers, bodyguards, and management who fail to protect Carl and Donut, prompting Astrid's intervention.
Report issue
Main setting featuring a dance floor, offices, casino, and guarded spiral staircases leading to other areas.
Report issue
A crawler lounge where the party briefly visits; Carl attempts to network with other crawlers but is blocked from the backroom by his threshold vision limits.
Report issue
Mentioned in passing as a potential feature at Transit Station 11.
Report issue
Safe zone/guild hub Carl plans to visit at Station 41 for chat recruitment.
Report issue
Floor One entertainment venue; protected by Bomo's and The Sledge's shield spells, sparsely populated with crawlers.
Report issue
A gambling/drinking establishment in Hump Town mentioned as a safer alternative to dealing with changelings.
Report issue
Carl's party faction, referenced regarding Gwen's ring and the local presence of club affiliates in Hump Town.
Report issue
Meeting point Carl demands from the rival crawlers to exchange map data and settle scores.
Report issue
Safehouse/meeting spot; Carl meets Morris and Bobby here, where Bomo, The Sledge, and Very Sullen provide security.
Report issue
Establishment Donut and Katia visited during the storm.
Report issue
Bar where Frank Q was killed by Chris and where Carl plans to trade with Imani.
Report issue
Bar/establishment mentioned as a supply run destination for Katia and Mordecai.
Report issue
Location where Maggie killed Frank; now serves as a reference point for the party's supply runs and safe rooms.
Report issue
A bar where Mordecai searches for potion ingredients and talks to locals.
Report issue
The nightclub where Orren’s office is located and the destination of Carl and Donut's teleport.
Report issue
A location in the casino referenced by Mordecai as having a closed gate, prompting Carl’s final question about its presence in Pandinus.
Report issue
A floating establishment where crawlers can access certain benefits and where credit gambling is prohibited.
Report issue
Club used as a staging point for obtaining gate pieces to open portals for bubble extractions.
Report issue
A neutral safe zone and bar in the pleasure district where crawlers gather, trade, and plan strategies between rescue phases.
Report issue
The dance floor arena referenced by Orren where hunters lurk and Katia receives a gambling chip.
Report issue
Opulent club with 1950s architecture that serves as a major landmark and is destroyed by Carl's barrel explosion.
Report issue
Bar/club; changelings plan to leave a message for Carl here.
Report issue
Mentioned as a standard establishment in large towns per Mordecai's information.
Report issue
Location Carl plans to visit before moving south.
Report issue
A venue designed by Hurk, which Carl uses as a bargaining chip to secure a high score for Lix.
Report issue
Location Katia mentions needing to visit urgently to contact the changelings before the brambles trap everyone.
Report issue
The main club setting; now enforces strict floor separation between hunters and crawlers, with Carl/Donut accessing the Hunting Grounds level via a secret bathroom route.
Report issue
Private security force previously hired by Carl; Clarabelle notes she only refunded 400 of the 500 gold paid, sparking Donut's ledger confrontation.
Report issue
Location; Carl recently cleared its second floor, with Mordecai noting parts will be easier to find once hunters are teleported.
Report issue
Establishment in the dungeon where Donut previously made her threats and where Anaconda works as a dancer.
Report issue
Location Mordecai wants to find for supplies, noted as having Porsuk bartenders.
Report issue
A massive dungeon area on the middle floor where Li Jun's team found supplies and which contains strip clubs like the Penis Parade and Penis Palace.
Report issue
Mentioned as the source of supplies; Li Na's team ran to its middle floor market, and Pustule sells smoke curtains on the top floor.
Report issue
Strip club on the top floor that serves as a front and entrance to the Guild of Suffering.
Report issue
A faction Carl is actively searching for in Havana, with Vitasy hinting one exists a few kilometers south.
Report issue
The middle floor of the 8th floor, featuring a sit-down restaurant, dance floor, and casino.
Report issue
Havana nightclub complex housing the strip club, DJ booth, and bar area.
Report issue
Location in Havana; Katia went here for recon, contains a secret merchant, and is the target of Imani's team.
Report issue
Mentioned as the next location for Carl and Donut to strategize after their arena practice.
Report issue
Themed dining and social venue where the group gathers and Katia's detox scene occurs.
Report issue
The multi-floor club where the chapter's events and ambush take place.
Report issue
Main setting containing the casino, bar, kitchens, hidden bathroom stairwell, and top-floor strip club where most of the chapter's action occurs.
Report issue
Strip club location temporarily closed for remodeling after Minge's death, with a fifteen-minute exit timer.
Report issue
The location where Orren and Carl negotiate, currently under construction but maintained for continuity after the club was supposedly closed.
Report issue
Nightclub where Charles worked, mentioned as closed and destroyed during a past clusterfuck.
Report issue
Carl's primary base of operations, where he is teleported immediately after the enhancement installs.
Report issue
Area containing the Cosmic Lounge where warlords can transfer to the 18th floor, though AI denies this for active teams.
Report issue
Dungeon location housing the Midnight Market; previously owned by Carl's group.
Report issue
Floor 4 establishment with a neon sign, reopened under new management as Juice Box's base.
Report issue
Nightclub where the chapter opens, now under new management that has banned all crawlers.
Report issue
Primary setting for the opening negotiation and wedding ceremony.
Report issue
Mentioned in lore as the historical location of past Glory Bound drug dens and possession quests.
Report issue
Site of a past battle where Toyotomi’s squad was killed and Minge escaped the Nothing.
Report issue
The location Carl is immediately transferred to at the very end of the chapter.
Report issue
Social hub noted as too exposed for Vinata to hide in, with a Cosmic Lounge basement.
Report issue
Referenced as a past incident where Carl caused massive collateral damage, influencing his current caution.
Report issue
A location where Rosetta previously worked as a merchant and distributed the dungeon newsletter.
Report issue
Location where Li Na's marked courtesan targets fled to escape her after the ball.
Report issue
Nightclub where the incident occurred, noted as a place Porky's singing guild is not located.
Report issue
Target for the strippers' investigation into an alternative portal-opening method.
Report issue
Former strip club/faction taken over by Hamed after Katia's death, where the missing strippers were heading.
Report issue
Strip club/gang faction where Splash Zone, Gluteus, and Doctor Bones were heading.
Report issue
Venue where Pontiff investigates missing strippers and Britney exits while visibly distressed.
Report issue
Establishment associated with the Hairpin entrance bar where the waiting group is gathered.
Report issue
Remodeled casino floor now featuring a 1920s jazz band, monstrous NPCs, and high-end decor with gold leaf murals.
Report issue
The infested casino floor where the mimic fight occurred, containing Safehome Yolanda and Orren's office.
Report issue
Carl's memory reference; notes that its main dance floor recently switched to similar monster aesthetics.
Report issue