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←Clockwork Triplicate skill Report issue
32 mentions · Books 2, 3, 4, 5, 6, 7, 8
A Level 1 spell that creates three temporary, physical clockwork clones of pets or minions for one minute.
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Donut's spell that creates two autonomous automatons from a single target, used on the resurrected zombie lion.
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Donut's spell leveled to 3 during travel practice, much to Mongo's delight.
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Donut's summoning ability; creates clockwork duplicates that fight alongside her.
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Donut's clone ability used to create two mechanical Mongos for the decoy plan.
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Donut's skill trained during grinding sessions.
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A spell Donut levels to 5, creating two robot dinosaur duplicates that last for 10 minutes.
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Creates two extra Mongos, combined with the hole spell to bypass doors during training.
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Donut's spell that creates three undead Hekla clones to hold off the panicked daughters and monsters.
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Donut's spell that creates zombie duplicates of fallen enemies to wreak havoc on their fellow clones.
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A spell Donut casts on Mongo, leveling it to five to create two temporary robot dinosaur duplicates for testing the train tracks.
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Mongo's duplication spell used alongside Donut's hole spell to create tactical portals for clearing rooms.
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Donut's spell that creates three clockwork duplicates of Hekla's corpse to hold back the daughters.
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Donut's skill that creates zombie duplicates to wreak havoc on enemy mobs.
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Spell used by Donut to create two additional clockwork Mongos for scouting in the sandstorm.
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Donut's spell mentioned as a potential solution for the tomb raiders' trap issues.
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A move Donut considers using to create clockwork Mongos inside the boss room.
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Spell that creates three copies of a target, which Donut uses to generate explosive beluga decoys.
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A spell Donut casts on Mongo to create duplicates and fight the incoming weasel pack.
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Spell Donut plans to use to summon a clockwork Bomo outside the saferoom.
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Spell cast by Donut on the Sledge automaton to create two decoy versions.
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Skill mentioned in planning notes to duplicate Ferdinand as a controllable minion once charmed.
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Spell Donut casts on Mongo to create two automaton copies for combat.
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Donut's spell intended to summon multiple Mongos simultaneously for the upcoming turkey barn fight.
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A spell card Donut plans to imbue into the magical staff to summon three duplicates of a target.
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Donut’s spell/ability used to create clockwork copies of Mongo for combat.
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Donut's spell/card ability creating two copies of Mongo for tactical positioning.
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Donut’s spell that creates two clockwork duplicates of Mongo to assist in stripping D’Nadia’s defenses.
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Donut uses this to create clockwork duplicates of Mongo for the stairwell assault.
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Spell Donut plans to cast before Second Chance expires to extend resurrection time by 20 minutes.
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Donut's spell that creates two clockwork clones of Mongo to fight alongside her during the ambush.
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