Related
28 mentions · Books 2, 3, 4, 5, 6, 8
Donut's newly acquired spell that creates temporary holes in surfaces, useful for creative traversal.
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Donut's new spell that currently only creates a temporary one-inch dimple in walls.
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Donut’s level 2 spatial manipulation ability, used to create a temporary hole in the metal barricade for Surprise Three.
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Donut's practiced spell leveled to three, used alongside Clockwork Triplicate for tactical room clearing.
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A spell Donut knows but cannot use on saferoom doors, mentioned as a limitation.
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Spell tome Donut acquires that creates a temporary hole in any surface she chooses.
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Temporary surface-creating spell Donut acquires, useful for creative traversal or combat.
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Donut's new spell; currently only creates a temporary one-inch dimple in walls and doesn't affect mobs.
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Donut's spell leveled to 2, creating a temporary manhole-cover sized hole used to bypass barriers for Surprise tactics.
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The spell Carl’s team used to decapitate Dismember; shown in the recap episode with spliced footage.
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Donut practices this level-three spell, using it with Clockwork Triplicate to create portals for bypassing doors during training.
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Donut's Glass Cannon-enhanced spell used to slice through locked doors and door bolts.
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Donut’s teleportation/portal ability; used to create an escape route through the town hall wall and later puddle-jump them down the street.
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Donut's spell used to cut a large hole in the Vahana basket floor, allowing the trio to drop safely.
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Donut's spell; creates a temporary force-field floor that drops targets into the subterranean catacombs beneath the town.
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Donut’s glass cannon class spell; creates a temporary opening through floors/ceilings to drop attacks into the boss chamber.
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Spell cast by Donut under her own feet to drop through the floor and bypass a snare trap, later used to decapitate Cici.
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Donut’s teleportation spell; unusable because the floor below is filled with nymphs.
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Donut's method of escaping the ballroom by casting it through both stages simultaneously.
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A spell Donut casts to drop Raul from the truck roof into its cargo hold.
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Spell added to Donut’s staff but currently unavailable in her hand.
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A spell Donut uses to escape the collapsing building, requiring her deck to reset before she can use it again.
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Donut's spell used to breach Garage #2 for the rescue operation.
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Carl's ability requested by Osvaldo to create an entry point for the elevator shaft drop.
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Spell cast by Donut to create holes in the carpet or floor for vertical movement between apartments.
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Spell cast by Donut to drop the truck from floor 4 to floor 3.
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Spell cast by Donut to create entry points through doors and ceilings, noted as rare compared to Phase or Teleport.
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Donut casts this spell to breach the front door and apartment door of 130.
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